Platform builder/Battle Royale

Wouldn’t that be cool?! A platformer that has various aspects of battle royale games and building games encompassing one unique genre – Platform Builder Royale. Games like Fortnite, Minecraft and Fallout 4 have peaked my interest in creating building-type games with an action component for many years now. It’s interesting how these games have incorporated building into their main gameplay mechanics. I find it surprising that the general public have been so accommodating and proactive in purchasing these games in the millions. Minecraft started the craze and it has had worldwide praise and is now being used in some schools as an education tool. As a teacher, the education aspect fascinates me. It brings with it the hope that games can be a medium for change in children’s lives. The vilification of video games, as a medium that brings about chaos and bloodshed, is not the way I see video games. I see them as fun, intriguing, delightful, challenging and an art form that tell stories so full of colour, depth and beauty that they draw you in to the story being told. They make me wonder about myself and they lead me to introspection of my own character and choices in life. Games can bring about an awesome learning experience while taking you on a journey through peaks and valleys of emotion at the same time.

I digress, but the point I was making is that video games can be a learning tool that can lead us to think deeply about our lives. Education is the perfect place to go with gaming because it’s one of the most interactive forms of education and learning. We learn as children while playing games and we grow our self identity by reacting to others while playing games. The learning experiences are endless and the younger generation shouldn’t start to see gaming as the villain but rather as a means to learn various things through play. Children’s minds are shaped easily at a young age and it is hard to imagine we can keep technology away from them forever (part from moving away from civilisation completely). So why do we try to keep technology and games away from them when it’s an impossible task? This new generation will need a healthy relationship with technology and gaming in particular. Moderation with an educational game could stimulate and change they way the think for the better. Let’s not make games out to be the enemy. Let’s create a world where the newest game isn’t something to be feared because of the ramifications of the content it portrays, but rather one to be admired as an educational device for change in children’s lives.


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